Wild Kingdoman(other) unofficial On the Edge expansion set |
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On the Edge, Ars Magica, Mythic Europe, and Covenants are trademarks of Trident Inc. Order of Hermes, Doissetep, Grimgroth, and Tremere, are trademarks of White Wolf, Inc. Over the Edge, Al Amarja, Charting New Realms of Imagination, and the Atlas Games logo are trademarks of John Nephew. The use of these trademarks here is without permission, and does not constitute a challenge to the ownership of those properties. [The above disclaimer is taken verbatim from the Atlas Games Legalese Page, so don't sue me.] |
| # | Name | Description | Cost | AP | DP | Pull | Traits | Special | Flavor Text |
| -- | Sparrow Agnew | Rumor Monger | 2* | 0 | 2 | -- | Animal, Savage | Crank any time to cancel the Pull generated by a Resource. | This little bird tells people a lot of things. |
| -- | Animal Eyes | Condition | 2* | -- | -- | -- | Astral | Character gains the trait Astral and is not blocked by active Animals who are not Immune: Astral. | By seeing through the eyes of animals, one can choose to avoid them. |
| -- | Anthropomorphism | Condition | 2 | -- | -- | -- | Fringe | Target Animal loses the trait Animal and gains the trait Mutant. Target Animal loses the ability "Cannot use gear." | Humanizing animals is a natural instinct that some scientists have taken a little further. |
| -- | Atavism: Beast | Condition | 2 | -- | -- | =0 | Animal | Target Human loses the trait Human and gains the trait Animal. | Civilization is a thin skin covering the true human nature. |
| -- | Bite the Hand | Whammy | -- | -- | -- | -- | Animal | Target Animal must attack another character in the same Conspiracy if there is one. | Sometimes kibble just isn't enough. |
| -- | Bunny Bedelia | Lady Luck | 3* | 4 | 4 | -- | Animal, Savage, Fortune | Cannot use gear. | She has four rabbit's feet. |
| -- | Boa Bridges | Constrictor | 2* | 4 | 3 | -- | Animal, Savage | Crank to flip any Animal he could attack. Cannot use gear. | He knows how to keep animals tied up. |
| -- | Call of the Wild | Whammy | -- | -- | -- | -- | Animal | Target Animal pops unless its controller pays Pull equal to the character's cost. Cards may be cranked out of turn to generate the necessary Pull. | The yoke of Civilization hangs loosely on the animals of the Edge. Sometimes additional reinforcement is required to keep them engaged. |
| -- | Camouflage | Condition | 1* | -- | +1 | -- | Savage | Target Animal gains +1 DP. Non-cumulative. | The Savages have learned how to blend into the urban jungle. |
| -- | Cindy Crawfish | Deep Sea Contact | 1* | 1 | 1 | -- | Animal, Savage | Crank to add +1 to any Attack vs a Kergillian or the Coral Entity. Can attack the Coral Entity. Immune: Kergillian. Cannot use gear. | She's been keeping an eye on the Red Orca for the Savages. |
| -- | Cute | Condition | 1 | +1* | +1* | -- | Animal | Target Animal gains +1 vs Humans. | The humans' tendency to adore cute things could be their downfall. |
| -- | Domestication | Condition | 2* | -- | -- | -- | Fringe | Crank a character when calling this condition. This character may crank to control the target Animal. | The Oppenheimers have found a way to teach old dogs new tricks. |
| -- | The Fall of Civilization | Environmental | 6* | -- | -- | -- | Animal, Savage | While in play, the Player calling this card may win the game if there are no non-Animal characters in play at the start of his or her turn for three consecutive turns. All Players may still win the game by collecting Influence as usual. This card pops and is popped by any other card that changes the object of the game. | To the Savages, dismantling society is just as good as controlling it. |
| -- | Ferret Fawcett | Infiltrator | 1* | 1 | 2 | -- | Animal, Savage, Cloak | Bypass. Crank to generate Pull equal to the Pull of a character in another Conspiracy that she could attack. Has +1 Pull when cranked. Cannot use gear. | She knows what you know. |
| -- | Fight or Flight | Whammy | -- | -- | -- | -- | Animal | Target Animal must uncrank (if cranked) and attack a legal target or pop. | -- |
| -- | Friends in the Wilderness | Resource | 0 | -- | -- | * | Savage | +1 Pull to call Animals. +1 Pull to call Savages. | The Edge's expansion into the surrounding wilderness has caused some of its inhabitants to get involved. |
| -- | Lena Hornet | Tranquilizer | 1* | 0 | 1 | -- | Animal, Savage | Crank any time to cancel the action of an Animal she could attack, including combat. Cannot use gear. | Nesting outside of Sad Mary's, she's developed her own version of the Stinger. |
| -- | Hare Houdini | Lapin Demonium | 3* | 2 | 2 | -- | Animal, Savage, Chaos | Crank any time to avoid combat or to draw an attack on Rabbit Redford onto himself, even if this would not normally be possible. Cannot use gear. | He uses his ability to multiply to confuse his enemies. |
| -- | Coyote Jack | Animal Spiritualist | 2 | 3* | 3* | * | Human, Burger | +1 vs Animals. +1 Pull to call Animals. | Coyote Jack came to Al Amarja because of a vision that came to him. |
| -- | Kitara | Rogue Baboon | 3 | 5 | 3 | -- | Animal, Neutralizer | May Surprise when attacking a Dog-Face. Cannot use gear. Exclude: Dog-Face. | With help from the Neutralizers, she escaped the harsh treatment of the Dog-Faces and is now looking for some payback. |
| -- | Bat Midler | Early Warning Detector | 1* | 0 | 2 | -- | Animal, Savage | Immune: Surprise. Crank any time to make an adjacent character Immune: Surprise. Cannot use gear. | She patrols the airways, on the lookout for trouble. |
| -- | Lizard Minelli | Hi-tech Monitor | 4* | 5 | 5 | -- | Animal, Cyborg, Savage | Immune: Surprise. | She was the pet project of a Gladstein developer who later disappeared mysteriously. |
| -- | Jackal Nicholson | Carnivornite | 2* | 2 | 3 | -- | Animal, Savage, Vornite | Any Animal may Gang Up with him. You may select any Animals that the defender must pop (if possible), and the defender may select any other attackers so that the AP fo the attackers popped is no more than the DP (as normal). | He prefers his carrion fresh and knows how to get others to provide it for him. |
| -- | Owl Pacino | The Godfeather | 3* | 2 | 4 | 1* | Animal, Savage | Surprise. Immune: Surprise. +1 Pull to call Animals and Savages. Crank to control any Savage. Cannot use gear. | Who? He knows where, how and when too. |
| -- | Preternatural | Condition | 2* | +1 | +1 | -- | Savage | Target non-Savage Animal gains +1 Power and the trait Savage. Non-cumulative. | The Savages have learned how to kick-start evolution. |
| -- | Rabbit Redford | Animal Director | 4* | * | * | 1* | Animal, Savage | +1 Power for each Animal in play. +1 Pull to call Animal and Savage cards. Crank to control any Animal. Cannot use gear. | He knows how to talk to the animals; and when he talks, they listen. |
| -- | George Seagull | Aerial Spy | 3* | 2 | 6 | -- | Animal, Savage | -- | George uses his ability to blend with the ubiquitous flock that flies over The Edge to conduct his recon in secrecy. |
| -- | Speak | Condition | 2* | -- | -- | -- | Savage | Specify by name any Unique Human in play when this Condition is called. Target Savage may crank to control that Character. | Humans have the tendency to do what their pets tell them to do. |
| -- | Spook | Whammy | -- | -- | -- | -- | -- | Target non-Savage Animal flips. | -- |
| -- | Puma Thurman | Enforcer | 4* | 6 | 4 | -- | Animal, Savage | Crank any time to attack a character who just attacked a Savage. Cannot use gear. | She's the muscle in this organization. |
| -- | Mouse Tse-Tung | Animal Activist | 2* | 0 | 1 | * | Animal, Savage | +1 Pull to call Animals. Crank to give +1 Power to any Savage. Cannot use gear. | He's studied civilization enough to know where its weaknesses are. |
| -- | Sigourney Weevil | Debugger | 2* | 0 | 0 | -- | Animal, Savage, Neutralizer | Crank any time to cancel an effect that cancels another effect. Cannot use gear. | Unbeknownst to them, she's been hanging out with the Neutralizers. |
| -- | Cat Winslet | Un-Familiar | 2 | 0 | 1* | -- | Animal, Psychic, Savage | +1 DP for every Psi Cat in play. Immune: Psychic. Flip to flip a Psychic. Cannot use gear. | Indistinguishable from other Psi Cats, she spends her time scrambling the minds of her former masters -- when she's not napping, of course. |
| Back to Top | Last Updated: 07/03/00 |