Special thanks to Rob Lightner for his critique and suggestions for making these cards better. As I mentioned to him, a lot of these ideas are kinda dorky, made only to give me some kind of perverse pleasure. If you have ideas on how to improve any of these cards, let me know.
Also, I've started creating mock-ups for some of the cards. Where the card name is a link, click on the link to view a demo of the card. If you have any ideas for the art, send them to me. If I use them, I'll credit you on the mock-up.
On the Edge, Ars Magica, Mythic Europe, and Covenants are trademarks of Trident Inc. Order of Hermes, Doissetep, Grimgroth, and Tremere, are trademarks of White Wolf, Inc. Over the Edge, Al Amarja, Charting New Realms of Imagination, and the Atlas Games logo are trademarks of John Nephew. The use of these trademarks here is without permission, and does not constitute a challenge to the ownership of those properties.
[The above disclaimer is taken verbatim from the Atlas Games Legalese Page, so don't sue me.]
| # | Name | Description | Cost | AP | DP | Pull | Traits | Special | Flavor Text |
| M1 | The History of Mental Affliction in Al Amarja | Secret | 0 | -- | -- | -- | Manic, Depressive, BMI | Crank to gain 4 pull to call Manic or Depressive cards. Crank any time to add +1 to any attack on a Manic or Depressive. | After Monique liberated Al Amarja, a core group of psychotherapists and medical personnel recognized disturbing trends in the island's inhabitants. Banding together, the group cultivated these neuroses in the guise of treatment in order to further their own goals and research. Later, they helped to establish BMI. Their agents, dubbed Manic and/or Depressive by BMI conspirators, are usually former patients who rarely know that they are under BMI's control. |
| M2 | The Secret of Station WDAB | Secret | 0 | -- | -- | -- | Toon | Crank to gain 2 pull to call Toon cards. Flip to replace a character's first trait with Toon for one round. Anyone who would be popped by such a character in combat is flipped instead. | WDAB producers have found a way to portray Al Amarja citizens in their popular line-up of prime-time cartoons, mimicking their counterpart's actions with startling accuracy (or, perhaps, it's the other way around). Yet, WDAB's increasing cartoon programming cause some to wonder who's really in charge there. |
| M3 | Akorra Encombi | Mental Case | 6 | -- | 8 | 3 | Human, Quisling, Psychic, Manic | Last Rank. Can't attack. BMI, Government and D'Aubainne characters gain +4 vs. Encombi. | Constant treatment by BMI Specialists has made Akorra "worse". |
| M4 | Amelia Westergaard | WDAB Program Coordinator | 4 | 2 | 5 | 2* | Human, Media, Entrepreneur | +1 Pull to call Media cards or Toons. | Amelia's successful choice of programming on WDAB has made her one of the most influential businesswomen on Al Amarja. |
| M5 | Anna Delaware | Discouraging Advice Columnist | 2 | 1 | 2 | -- | Human, Media, Depressive | Crank to flip a cranked character. | Oh, what's the use? |
| M6 | Arne Anders | Berserk Biker | 2 | 8 | 0 | 0 | Human, Aries, Manic | Front rank. | The best defense is a good offense. |
| M7 | Backstab | Whammy | -- | +3 | -- | -- | Cloak | Play any time on any character attacking another character in the same conspiracy. | You scratch my back and I'll… |
| M8 | Beeper | Gear | 3* | -- | -- | -- | BMI | Pay pull equal to the Character's cost to uncrank him/her. Cards may be cranked out of turn to pay for this effect. | BMI professionals are on call 24/7. |
| M9 | Billy Hanson | Pitiful Malingerer | 1 | 1 | 3 | 1 | Human, Media | Characters with "Dr." in their names gain the ability "Crank to pop Billy Hanson." | Billy is often used in charity drives to help raise funds. However, he has managed to avoid any real medical analysis. |
| M10 | BMI | Resource | 0 | -- | -- | * | BMI, Fringe | 4 pull to call BMI cards or 1 pull to call Fringe cards. Unique. | The Behavior Modification Institute was founded by Dr. Mercy Trent to help Al Amarjan's citizens cope with the double-lives that many of them lead. |
| M11 | Breakdown | Whammy | -- | -- | -- | -- | Manic, Depressive | Flip any one human or mutant character. | Aaaaaaaaarrrrrrghhhhh! |
| M12 | Brutal Herzog | Cowardly Bully | 1 | 5 | 4 | -- | Human, Criminal | Cannot attack unless another character gangs up with him. | Brutal is a real tough guy when he has someone to back him up. |
| M13 | C142-A | Laboratory Rat | 2 | 0 | 1 | * | Animal, Lurker | +1 Pull to call Animals or Lurkers. Crank to give an adjacent character the ability to bypass to attack a BMI. May be called for 0 cost if Squeaks is in the same conspiracy. Cannot use gear. | C142-A escaped from BMI after an experimental drug endowed her with subgenius intelligence. On her way out, she made maps of how to get back in. |
| M14 | Chump | Whammy | -- | -- | -- | -- | Cloak | Pop any one character in your own conspiracy (no Save) and lose 1 Influence. | Betrayal breeds mistrust, but sometimes it's better to cut your losses. |
| M15 | Clara Bowman | Unshakable Housewife | 3 | 2 | 4 | -- | Human, Depressive | Environmentals and Conditions played on Clara have no effect on her. | Everything is fine -- just fine. |
| M16 | Clinical Depression | Condition | 3 | -- | -- | -- | Depressive | Target human or mutant gains the trait Depressive and cannot crank or flip, but may be cranked or flipped by other card effects. | -- |
| M17 | Colossus Stravinski | Kami Kaze Cabbie | 3 | 4 | 4 | -- | Human, Giovanni's Cabbie, Manic | Bulldoze. If Colossus bulldozes, he must continue attacking until he is popped or until he pops the last legal target in the file. | He'll get you where you're going, one way or another. |
| M18 | Consumer Culture | Environmental | 3* | -- | -- | -- | SubRandom, Cut Ups | Anyone with at least one card in his or her hand may crank this card to replace his or her hand with an unopened booster pack from the On the Edge standard or unlimited editions or any On the Edge expansion set. The original hand is set aside and are considered out of play. This card uncranks on your turn as normal. | There's plenty more where that came from! |
| M19 | Daizie | Bumbling Bee | 4* | 4 | 4 | * | Toon | Each time Daizie flips a character, place a token on her card. Crank to generate pull equal to the number of tokens on Daizie's card (tokens are then discarded when she uncranks). Characters who would be popped by Daizie in combat are flipped instead. Immune: any effect that would permanently remove her from play except in terms of uniqueness. | Daizie's skimpy costume and ability to unwittingly foil the plans of those much smarter than she help attract viewers to her prime-time cartoon show. Her tag-line "Whoopsie Daizie!" graces Daizie merchandise around the world. |
| M20 | Dead Celebrity Tour | Resource | 1* | -- | -- | * | Artist, Media | Crank for non-Influence pull equal to the number of Artists in your dead pile. You may use counters to keep track. | Artistic value often increases after the creator's demise, if properly marketed. |
| M21 | Disposable Man | Wasteful Supervillain | 4* | 3 | 3 | -- | Toon | Crank to give any one gear in play the ability "Discard after next use" permanently. Characters who would be popped by Disposable Man in combat are flipped instead. Immune: any effect that would permanently remove him from play except in terms of uniqueness. Exclude: Recycler. | Disposable Man foils his enemies by voiding the warranties on their favorite gadgets. |
| M22 | Doldrums | Condition | 4 | -1 | -1 | -1* | Depressive | Target human or mutant suffers -1 AP, DP and Pull (Pull cannot go negative). | A bad case of the blahs will sap anyone's initiative. |
| M23 | Don Rozo | Irritable Extrovert | 3 | 4* | 2* | -- | Glug, Manic | +1 Power if at least one other Glug is in the same conspiracy. Immune: Astral, Control, Psychic. | He's an example of Aggression Therapy carried to the extreme. |
| M24 | Doppleganger | Renegade Tulpa | 4 | * | * | * | Tulpa, Psychic | Has the same AP, DP and Pull as the character it attacks, or that attacks it. | Some how, somewhere, a tulpa got misplaced. It now wanders around, mimicking anyone it encounters. |
| M25 | Dovid Silverette | BMI Janitor | 1 | 3 | 3 | -- | Human, Gladstein, BMI, Cloak | -- | Dovid is a Gladstein undercover agent, sent to spy on BMI; at least they think he is. |
| M26 | Dr. Athanasius Pope | Medicinal Mixologist | 3 | 1 | 4 | 1 | Human, Entrepreneur | Crank to make any one character Immune: Manic, Depressive until the end of the turn. | Every night is Group Therapy night at Pope's Tavern. |
| M27 | Dr. Hannibal Micron | Neurosurgeon | 3 | 1 | 3 | -- | Human, BMI, Control, Fringe | Crank to call a Radio Receiver Implant for no cost onto any character that he could attack. This does not count against the 0-cost card limit. | Dr. Micron has found a sure cure for headaches. |
| M28 | Dr. Louis Kessler | Hypnotherapist | 3 | 2* | 2* | 1 | Human, BMI | '+1 vs. Humans and Mutants. Crank to control any Manic or Depressive. | Most BMI patients have had a session with Dr. Kessler -- they just don't remember it. |
| M29 | Dr. Mercy Trent | BMI Founder | 5 | 4 | 5 | 2* | Human, BMI | +2 Pull to call BMI cards. Crank to control any BMI. Immune: Manic, Depressive. | Its true founder, she is in control of those who think they are in control at BMI. |
| M30 | Dr. Noshiro Tanaka | De-Programmer | 4 | 1 | 3 | -- | Human, Trident, Neutralizer | Flip any time to save a Manic or Depressive. The saved character flips. When the target character unflips, replace the trait Manic or Depressive with Trident or Neutralizer. Exclude: BMI. | Dr. Tanaka seeks to undo BMI's damage, one person at a time. |
| M31 | Dr. Svetlana Davidovich | Psychoterrorist | 4 | 2 | 4 | 1 | Human, BMI | Crank to give the trait Manic or Depressive to any human or mutant that she could attack. | She brings out the worst in people. |
| M32 | Frank Petri | Bug Magnet | 3 | 1 | 1 | -- | Human | Conditions may be played on Frank for no cost. | Although he seems 'normal', strange things tend to happen to Frank. |
| M33 | Goth Pittoni | Suicidal Serial Killer | 3 | 5 | 5 | -- | Mutant, Manic | Surprise. Goth must attack a legal target each turn. If there are no legal targets, or if Goth fails to pop a character, he is removed from play, except in terms of uniqueness. | -- |
| M34 | Groupthink | Condition | 4 | -- | -- | -- | Manic | Select another condition in play when this condition is called. Target human or mutant is affected by that other condition as though it was played on him/her. If the other condition is popped, Groupthink is popped, too. | Me too. |
| M35 | Growl | Bipolar Bear | 3 | 3* | 3* | -- | Animal | When called Growl can choose to have +4 AP and the trait Manic or +4 DP and the trait Depressive. Cannot use gear. | -- |
| M36 | Happy Thoughts | Whammy | -- | -- | -- | -- | -- | Pop one Manic or Depressive condition. Play any time. | -- |
| M37 | The Hoarder | Selfish Supervillain | 4* | 2 | 4 | -- | Toon | Crank to give any character the ability "Gear may not be moved from [the character]" permanently. Gear may not be moved from The Hoarder. Characters who would be popped by The Hoarder in combat are flipped instead. Immune: any effect that would permanently remove him from play except in terms of uniqueness. Exclude: Recycler. | The Hoarder promotes greed and materialism. The Hoarder, Disposable Man and Litterbug form the dark triumvirate dedicated to destroying the planet. |
| M38 | James R. Cartwright | Disturbed Writer | 3 | -- | 2 | 2 | Human, Hermetic, Artist, Depressive | Last Rank. | His stories have become darker and more unsettling. Consequently, more people are reading them. |
| M39 | John Smith | Bored Immigrant | 1 | 2 | 2 | -- | Human, Burger | -- | He's hoping his life on Al Amarja will be more interesting. |
| M40 | Johnny Aardvark | Toonie Coordinator | 2 | 3 | 3 | * | Human, Toon | Crank for +2 pull to call Toonies. | Johnny's ability to recite the lines from every Melvis cartoon from memory makes him the role model for the Toonie masses. |
| M41 | Katya Pernon | Pharmacist | 2 | 1 | 2 | * | Human, BMI | +2 pull to call Drug cards. Crank to call any number of Cyanide Capsules for no cost. This does not count against the 0-cost card limit. | Katya is the lead pharmacist at BMI and also manages the surplus from the toxicology labs. |
| M42 | Lester Rewind | Over-Extended Agent | 0 | 1* | 1* | -- | Human, Manic, Aries, Cabal, Chaos, Cloak, Compton, Cut Up, Dog Face, Giovanni's Cabbie, Gladstein, Glorious Lord, Government, Hangman, Hermetic, Le Thuy, Lurker, Net, Neutralizer, Quisling, SubRandom, Terminal, Throckmorton, Trident, Vornite | +2 Power vs characters who do not share a trait (other than Human or Manic) with Lester. | Everyone owns a piece of Lester. |
| M43 | Liorah Kelly | Sketch Artist | 2 | 1 | 3 | -- | Human, Law, DBI, Artist | Crank to add +1 to an attack on any Criminal. | Liorah helps others track down dangerous criminals, and sells seascape drawings at the local market in her spare time. |
| M44 | Litterbug | Sinister Slob | 4* | 4 | 2 | * | Toon | +2 Pull to call Gear. Gear called by Litterbug may be placed into any conspiracy as though it were a character. Gear so placed cannot be used by any character, cannot be cranked for effect, and does not block characters. Characters who would be popped by Litterbug in combat are flipped instead. Immune: any effect that would permanently remove him from play except in terms of uniqueness. Exclude: Recycler. | Litterbug threatens to bury the world in garbage. |
| M45 | Loftus Williams | Transfer Patient | 0 | 3 | 1 | -- | Human, Burger, Manic | -- | Loftus' psychiatrist recommended that he come to Al Amarja for treatment and relaxation. |
| M46 | Martyr Complex | Condition | 4 | -- | -- | -- | Depressive | Target human or mutant gains the trait Depressive and the ability to Martyr for any character. Target must martyr for the next character popped in the same conspiracy. | -- |
| M47 | Mary/Jane | Vengeful Schitzophrenic | 2 | 1* | 4* | -- | Human, Depressive | If Mary is popped and not Saved, she is flipped instead. When she unflips, she returns as Jane with 5 AP, 1 DP, pull=0 and the trait Manic instead of Depressive. | When the going gets tough, Mary gets going and Jane gets tough. |
| M48 | Melvis | Animated Alien | 4* | 7 | 7 | -- | Toon | Immune: Control. Characters who would be popped by Melvis in combat are flipped instead. Immune: any effect that would permanently remove him from play except in terms of uniqueness. | Melvis is one of the most powerful, and therefore most popular cartoon character on Al Amarja. Or perhaps it's the other way around. |
| M49 | Method Stacks | Registered Nurse | 2 | 2 | 3 | -- | Human, BMI | Crank to add +1 to an attack on any Manic or Depressive. | A senior nurse at BMI, he has the inside scoop on most of BMI's case histories. |
| M50 | Modol Tablet | Gear | 1* | -- | -- | -- | Drug, BMI | Character is Immune: Manic, Depressive and loses the traits Manic and Depressive until the end of the turn. Discard when used. | A drug developed at BMI is used to help keep its patients even. |
| M51 | Mope | Sullen Mutant | 1 | 3 | 3 | -- | Mutant, Depressive, Psychic | Combatants with, and characters adjacent (not diagonal) to, Mope suffer -1 Power. | Hanging around Mope can be a real downer. |
| M52 | Nancy Drone | BMI Orderly | 1 | 3 | 3 | -- | Human, BMI | -- | Nancy keeps the wrong people out and the right people in. |
| M53 | Nazar Hazahd | Mad Prophet | 1 | 1 | 1 | * | Human, Low Life, Psychic, Manic | +1 Pull to call Low Lifes. | Nazar's predicts a time when the low shall rise and become a force to be reckoned with. |
| M54 | Nazar Hazahd | Clairvoyant | 2 | 2 | 3 | 1* | Human, Throckmorton, Psychic | +1 Pull to call Low Lifes and Throckmortons. | It turns out Nazar was right. |
| M55 | Nervous Humphrey | Co-Dependant Hypchondriac | 2 | * | * | -- | Human, Depressive | Gains +1 Power for every character with "Dr." in his or her name in play. | Nervous gains self-confidence when there are a lot of professionals around to tell him how screwed up he really is. |
| M56 | Nino Tower | Terminal Security Guard | 3 | 4 | 4 | -- | Human, Terminal, Government, Manic | Immune: Surprise. Cannot be bypassed. | Nino has become hypervigilant since being put on probation for letting so many questionable persons into Al Amarja. |
| M57 | Obsessive Compulsive Behavior | Condition | 2* | -- | -- | -- | Manic | Play on a cranked human or mutant only. Target character must crank (or flip) each turn to perform the last action it took before the condition was played, if possible. Target may not crank or flip for any other reason (although, target may be cranked or flipped by other card effects). | Again and again and again and again and again and again and again and again and again and again… |
| M58 | Partial Calloway | Sporadic Psychic | 2 | 1 | 2 | -- | Human, Psychic | Flip to view a card, chosen randomly, from another player's hand. | Although she can't control what visions she receives, they usually turn out to be accurate. |
| M59 | Pepper Liebowitz | Irrepressible Optimist | 3 | 2 | 2 | -- | Human, Vornite, Manic | Combatants with, and characters adjacent (not diagonal) to, Pepper gain +1 Power. Immune: Depressive. | Pepper is naturally helpful, sometimes to her own detriment. |
| M60 | Pointless | Meaningless Meanderer | 0* | 0 | 0 | =0 | Human, Low Life, Depressive | Does not count against the 0-cost card limit. | Not everyone has a purpose in life. |
| M61 | Popularity Contest | Environmental | 4* | -- | -- | -- | Media | The object of the game is now to start the turn with 12 characters in your conspiracy (or 24 in a team's combined conspiracy). While Popularity Contest is active, players may not accumulate Influence. This card pops, and is popped by, any other card that changes the object of the game. | It's not what you know, but who you know that counts. |
| M62 | Portland Smythe | Comic Shop Owner | 1 | 1 | 2 | 1* | Human, Entrepreneur, Slacker | +1 Pull to call Toons, Slackers and Book cards. | Portland runs the MicroCosmix store, a popular hang-out and information distribution center for collectors and hipsters alike. |
| M63 | Rabid Weasels | Gear | 3 | 2 | 2 | -- | Animal, BMI, Fringe | Character may have the Rabid Weasels fight in his/her place in any combat. The character is not affected by the combat. The weasels are not affected by conditions played on the character using them, nor can they use Gear. Discard after this card is used. | Secret BMI experiments produce bags of rabid weasels that occasionally are shipped for disposal. |
| M64 | Radio Receiver Implant | Condition | 4* | -- | -- | -- | BMI, Fringe | Target can be controlled by any character with a Remote Control Transmitter. | BMI professionals have found that, sometimes, self-control isn't enough. |
| M65 | The Recycler | EcoHero | 4* | 4 | 4 | -- | Toon | Crank to take any one gear in any dead pile, or any one gear played into a conspiracy by Litterbug, and play it on The Recycler. Characters who would be popped by The Recycler in combat are flipped instead. Immune: any effect that would permanently remove him from play except in terms of uniqueness. Exclude: Disposable Man, Litterbug and The Hoarder. | The Recycler is one of the more popular cartoons on WDAB primetime. Early Recycler comics are valued highly by Toon enthusiasts. |
| M66 | Recycler #1 | Gear/Secret | 1 | * | * | * | Book, Toon | User gains +1 power vs Recycler, Disposable Man, Litterbug or the Hoarder. User may crank for +2 pull to call Toons and may call bulleted cost cards as though s/he has the trait Toon. Unique. | Only one copy of Recycler #1 is known to still exist, the remaining issues having been destroyed by Disposable Man. |
| M67 | Remote Control Transmitter | Gear | 4* | -- | -- | -- | BMI, Fringe | Crank character to control any target with a Radio Receiver Implant. | -- |
| M68 | Rochelle van der Horst | Chief Animator | 2 | 2* | 2* | 1* | Human, Artist, Media, Toon | +2 Pull to call Toon cards. +2 Power vs Toons | Rochelle's creations often take on a life of their own. |
| M69 | Safari Jones | Urban Hunter | 2 | 4* | 4* | -- | Human, BMI, Neutralizer | +2 vs Manics and Depressives. | BMI pays him to recapture escaped patients. |
| M70 | San Xiao Ping | Mail Courier | 3 | 3 | 2 | -- | Human, Government | May Bypass one active character. | He knows where everybody lives. |
| M71 | Separation Anxiety | Condition | 2 | -- | -- | -- | Depressive | Target human or mutant flips whenever gear or a condition is (re)moved from the character. | Breaking up is hard to do. |
| M72 | Solidarity | Environmental | 4 | -- | -- | -- | -- | Players may have four ranks in their conspiracies while Solidarity is in effect. If a player has four ranks when Solidarity is popped, s/he must immediately discard all cards in one rank to bring it back to three. If the conspiracy has less than four ranks when Solidarity is popped, then no cards are discarded. The players loses Influence equal to the Pull of any characters that are discarded this way. | Unity among the masses can be a powerful thing. But it can also be devastating when it falls apart. |
| M73 | Sparky Johansson | Cartoon Voice-over | 1 | 1 | 2 | * | Human, Media, Toon | +1 Pull to call Toons. | Sparky provides many of the voices of the cartoon characters shown on WDAB. |
| M74 | Starwalk | Fidgety Lurker | 2 | 4 | 4 | -- | Mutant, Lurker, Manic | If Starwalk is not cranked, she must move to another legal position in your Conspiracy during your Shift phase. She is not cranked when moved in this way. | Starwalk's new penchant for jumped espresso has had a couple of effects. |
| M75 | Stick of Dynamite | Gear | 2* | +4 | +4 | -- | Weapon, Toon | Combatants who would be popped by the combat are flipped instead. Cannot be used in conjunction with another weapon. Discard when used. | These explosive red cylinders are the favorite gags of Toon enthusiasts. |
| M76 | Synaptic Manipulation | Condition | 3* | -- | -- | -- | BMI | Target Animal, Glug, Kergillian or Pharoah can be targeted and affected by Manic and/or Depressive conditions and whammies. | Non-human minds are not usually subject to human weaknesses; but, BMI has found a way to fix this. |
| M77 | Terrence Codgers | Jumpy Operative | 1 | 4 | 3 | -- | Human, Cloak, Manic | Terrence is automatically popped when attacked by any character with Surprise. | Terrence hates surprises. |
| M78 | Tiffany Trilobite | Cartoon Champion | 4* | * | * | 2* | Toon, Cut-Up | +1 Power for every Toon in play. +1 Pull to call Cut-Ups and Toons. Immune: Control. Characters who would be popped by Tiffany in combat are flipped instead. Immune: any effect that would permanently remove her from play except in terms of uniqueness. | Despite all attempts to remove her from the airwaves, Tiffany continues to develop an ever increasing fanbase. |
| M79 | Tihua Chichetzu | Alchemical Engineer | 2 | 1 | 4 | * | Human, Guild, Fringe, Astral | Crank to pop one gear card currently on Tihua and generate 1 Pull. +1 Pull to call Guilds. Tihua has +1 Pull when cranked. | Tihua has discovered the secret of turning junk into gold. However, she hasn't admitted to her colleagues that she does so through magic as much as through science. |
| M80 | Toon Con | Resource | 0 | -- | -- | * | Toon | Crank for 4 Pull to call Toon cards. Unique. | This convention attracts an assortment of fanatics. |
| M81 | Toonie | Generic Fanatic | 1 | 1 | 2 | -- | Human, Toon | Not Unique. May Gang Up with any other Toonies. | Toonies are the ubiquitous fans of the Toon industry. They are really obnoxious, and dangerous in numbers. |
| M82 | Toonie | Generic Fanatic | 1 | 2 | 1 | -- | Human, Toon | Not Unique. May Gang Up with any other Toonies. | Toonies are the ubiquitous fans of the Toon industry. They are really obnoxious, and dangerous in numbers. |
| M83 | Unexpected Side-Effects | Whammy | -- | -- | -- | -- | -- | You may call a condition onto a Character who already has a condition, even if that Character cannot normally be targeted by the new condition. The new Condition gains the traits of the first Condition. If the first Condition is popped, so is the new one. | Sometimes you get more than you bargained for. |
| M84 | Various Lynx | Gun for Hire | * | * | * | =0 | Mutant, Criminal | Various's Power equals the amount of pull used to call him. After combat, if Various is not popped, he returns to his owner's hand and any gear or conditions on Various pops. | Various gives only as good as he gets. |
| M85 | Wallow | Gruesome Hemophile | 2 | 6 | 4 | -- | Mutant, Glorious Lord, Manic | Wallow flips each time he pops a character in combat. | Wallow has a disgusting ritual he performs after each kill. |
| M86 | Walter Reflex | Copycat | 2 | 2 | 2 | -- | Human, Depressive | Conditions played on adjacent (not diagonal) characters affect Walter as though they were played on him, as well. | With no personality of his own, Walter borrows from those around him. |
| M87 | Worm | Icky Extraterrestrial | 4* | 4 | 3 | -- | Alien | Bulldoze. May not use gear. If Worm wins a combat, it may continue and attack any character adjacent to its previous target using normal Bulldoze rules. Up to three targets may be attacked this way each time Worm bulldozes. | Eeewwww... YUK! |
| M88 | Yakwoman | Deluded Superhero | 4 | 6 | 6 | -- | Human, Manic, Toon | -- | This Toonie believes she really is Yakwoman. |
| M89 | Zachary Taylor | Undercover Orderly | 2 | 2 | 3 | -- | Human, DBI, Cloak | Flip any time to cancel the action of any BMI, including combat. This action pops all gear and conditions on Zachary. | DBI assigned Zachary to keep an eye on BMI. He periodically undergoes rigorous deprogramming to avoid becoming controlled by those he spies on. |
| M90 | Zombie | Condition | 3 | -- | -- | -- | Astral, Saou | Target human loses all special abilities and traits (other than Human) while this condition is in place. Target Human is Immune: Manic, Depressive while Zombie is in effect. | Don't just do something, stand there! |
| Back to Top | Last Updated: 09/29/99 |