The 'Burbsan unofficial On the Edge expansion set |
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On the Edge, Ars Magica, Mythic Europe, and Covenants are trademarks of Trident Inc. Order of Hermes, Doissetep,
Grimgroth, and Tremere, are trademarks of White Wolf, Inc. Over the Edge, Al Amarja, Charting New Realms of Imagination,
and the Atlas Games logo are trademarks of John Nephew. The use of these trademarks here is without permission, and does
not constitute a challenge to the ownership of those properties.
[The above disclaimer is taken verbatim from the Atlas Games Legalese Page, so don't sue me.] |
| # | Name | Description | Cost | AP | DP | Pull | Traits | Special | Flavor Text |
| B1 | The 'Burbs' Secret | Secret | -- | -- | -- | -- | -- | 4 pull to call 'Burbs cards. Crank any time to move one character from your conspiracy to any legal spot on an outer edge of your conspiracy. This character is not cranked. | Though founded well after many of the suburbs the world over, The ‘Burbs are actually the template for all of these suburbs, thanks to the strange chronal energies that surround the island of Al Amarja. The ‘Burbs can also be accessed from any suburb the world over, and vice versa, though this is not magic or science, it just is. The result of this displacement is that the strange creatures and people of the ‘Burbs have travelled to other suburbs, giving rise to the many urban legends that suffuse the globe. |
| B2 | Keeping Up With The Jones’ | Secret | -- | -- | -- | -- | Astral, Jones | Crank any time to give one character the trait and last name "Jones." Crank to control any character with the trait Jones. Crank any time to give +1 power to an attack against a Jones. | These strangely normal people are not people at all. They are magickally created homonculi designed to always be just a little bit better than their neighbours. No one is quite sure where they came from, or who created them. Theories range from them being agents of a higher power designed to test mankind to a D’Aubainne plot to find recuitable agents in the ‘Burbs. Or is that the same thing? |
| B3 | The Terrible Truth in the Library | Secret | 4 | -- | -- | -- | Book, Academic, Sub-Random | Crank and pay pull equal to the target card’s cost to flip any card or control any card, regardless of immunity. Crank any time to flip a 0-cost card. | Way at the back, hidden in an aisle that’s really a pocket dimension is a shelf. On the shelf is a book. It is the only book on the shelf, and it radiates a myterious energy. Those daring enough to take up the book and read it’s title see the words “Surviving On the Edge.” A reading of this book gives the final, damning evidence that the people, creatures, places and things in Al Amarja are nothing but cards on a table, subject to the whims of their players. |
| B4 | The Zoo and the Zoo Keeper | Secret | -- | -- | -- | -- | Zoo, Government | Crank to replace any government character’s traits with “Animal” and “Zoo,” and give the ability “May not use gear.” Crank to control any Zoo. Crank to add +2 to any attack against a Zoo. | Lawrence Mundy, the zoo keeper, is actually the last word in government discipline. He is behind the closed door at the end of the hallway that an operative only walks down once. When a government agent becomes unruly or compromised, and no other alternatives present themselves, Lawrence, through strange alchemical means, transforms them into animals that inhabit the zoo. The operatives are never heard from again. Secretly, Lawrence is trying to rally the changed politicians and employees to help him run for Monique D’Aubainne’s office. |
| B5 | Al | Navi-Gator | 3 | 4 | 4 | -- | Animal, Zoo, Lurker | Once per turn can move any time to any legal position in your conspiracy without cranking. Cannot use gear. | Named for the island, not his species, he spent much of his earlier life in the Edge’s sewers with the Lurkers, and as a result, knows his way around. |
| B6 | Ruppel Amaro | Suburban Cabbie | 2 | 2* | 4* | -- | Human, Giovanni's Cabbie | +2 Power vs. characters from The 'Burbs expansion set. | He knows that the 'Burbs can be every bit as strange and dangerous as the worst of the Edge. |
| B7 | Arson | Whammy | -- | -- | -- | -- | Criminal | Play any time. Play on any resource with a building in the picture. This resource is popped. | A child with a match, or something more sinister.... |
| B8 | Bad Pollution | Environmental | 0 | -1* | -1* | -- | Weather | All humans and mutants suffer -1 power. | Witness the hazards of mistreating the environment. |
| B9 | Thomas Berne | Fireman Trainee | 3 | 2 | 3 | -- | Human,Psychic,Fireman | Can only be called if another Fireman is in the same conspiracy. Crank any time to cancel one whammy or condition as it is called. | His precognisance is a definite plus, and not just for fighting fires. |
| B10 | Bessie | Alien Elephant | 7 | 8 | 8 | =0 | Alien, Zoo | Once per turn, place Bessie on another character in any conspiracy. Both cards are then flipped. Cannot use gear. | It is a shapeshifter that became stuck in this form and placed in the zoo. Sometimes the frustration of it’s situation just makes it want to plop down anywhere and cry. Which it does. |
| B11 | Bookworm | Condition | 2 | -- | -- | -- | Animal, Book | Play on any book gear. After first round, book loses any power bonuses. After second round, book loses any special abilities. After third round, book is popped. | If a book isn’t looked after, it becomes food for the worms. |
| B12 | Bill Bradley | Disgruntled Postal Worker | 3 | 6 | 2 | -- | Human, Government | Bulldoze. | Trying to deliver the Cut-Ups Mail drove him completely over the edge. |
| B13 | Stell Brid | Public Librarian | 3 | 1 | 3 | 1* | Human, Book | (Good Day) +1 pull to call books. Crank to call one additional resource. Last rank only. | Chances are good that she can help you find exactly what you need. |
| B14 | Stell Brid | Public Librarian | 4 | 4 | 3 | -- | Human, Book, Control | (Bad Day) Crank any time to cancel the effects of a book. Crank any time to pop Library Card gear. Crank any time to cancel one influence point. | If you have an overdue book or fine, she will find you and she will make you pay. |
| B15 | 'Burbs Public Library | Resource | -- | -- | -- | * | Book | 2 pull to call Books. Crank and pay one pull to call Library Card gear. | Considering it’s a suburban public library, it’s surprising what one can find in here, if one is willing to look... |
| B16 | Cat in a Tree | Resource | -- | -- | -- | * | Fireman, Law | 2 pull to call Law or Fireman cards. Crank to add 1 to any Law or Fireman’s pull. | Though keeping the peace and preventing property damage are their bread and butter, little jobs are the ones that give the masses a greater respect for public servants. |
| B17 | Catholic School Girl | Whammy | -- | -- | -- | -- | Academic | Play any time. Negates the effects of any male character’s action. | Don’t even think it. You’re old enough to be her father!!! |
| B18 | Christmas Card | Whammy | -- | -- | -- | -- | Fortune | +1 Influence to all players. | Whether you know them or not, sending a Christmas card to your neighbours is always a nice gesture. |
| B19 | Stephen Cruk | Limosine Driver | 3 | 3 | 5 | 1 | Human, Entrepreneur | Crank to shift any attack on a character with pull of 2 or greater to him, even if not normally possible. Crank to move one character with pull of 2 or greater to any legal position in your conspiracy. | He only works for the most influential people in the Edge. |
| B20 | Jennifer Darling | Dental Assistant | 1 | 1 | 1 | -- | Human | Last rank only. Crank to flip any male character. | Her beauty is only surpassed by her skill at cleaning teeth. |
| B21 | Reliant Drake | Truant Officer | 5 | 4 | 4 | -- | Human, Psychic, Academic | Crank to take any character he could beat in combat. This character is placed on top of Drake and functions in your conspiracy until popped. When the chracter is popped, Drake remains, but is cranked. | He’ll find you, wherever you are, and he’ll take you with him. |
| B22 | Dry Spell | Environmental | 0 | -1 | -1 | -- | Weather | Firemen cannot crank. Is popped by any other Weather environmental. | A long hot spell can really wear on a person, and it makes almost everything flammable. |
| B22 | Turkle Flip | Garbage Man | 2 | 2 | 3 | -- | Human, Lurker | Crank to take one gear from a discard pile. | He moves about above ground, finding things to help his brethren below. |
| B23 | Turkle Flip | Garbage Man | 2 | 2 | 3 | -- | Human, Lurker | Crank to take one gear from a discard pile. | He moves about above ground, finding things to help his brethren below. |
| B24 | Friends in the 'Burbs | Resource | 0 | -- | -- | * | Human | 2 pull to call Humans. | Though considered normal by the inhabitants of the Edge, beneath the friendly surface is high strangeness. |
| B25 | Giovanni's Cab | Gear | 2 | -- | -- | -- | Human | Character’s second trait becomes Giovanni’s Cabbie. Crank to move self and one other adjacent character to any two other legal positions in your conspiracy. Other character is not cranked. | Mr. Mancini is always on the lookout for an experienced driver to fill out the ranks of his company. |
| B26 | Gill Grangek | Zoo Keeper's Assistant | 1 | 3 | 2 | -- | Glug, Zoo | May Martyr for Lawrence Mundy. | Forsaking her cultural heritage, she “accompanied” Lawrence while he gathered the animals, and is fanatically devoted to him. |
| B27 | Sladdie Greniche | Nosy Hairdresser | 2 | 1 | 3 | * | Human, Government, DBI | +1 pull to call government and DBI cards. Crank to duplicate the effects of any secret in play. | The DBI placed her in a known hot-spot for subversive information....the hair salon. |
| B28 | Mr. Grilb | School Principal | 5 | 4 | 3 | 2 | Human, Academic, Control | Pay 1 influence any time during combat to give opponent -1 power. | Very active in the Al Amarjan education communtiy, he believes in the strap, and is willing to pay to give it to you. |
| B29 | Brugal Grimsly | Cage Cleaner | 3 | 2 | 2 | -- | Human, Zoo | Cannot be bypassed, even when cranked. | It's a dirty job, and you don't want to be near him when he's doing it. |
| B30 | Heavy Fog | Environmental | -- | -- | -- | -- | Weather | Cancel the effects of any Total Taxi or Giovanni's Cabbie. Play any time. Pops any other weather card. | Even the most reckless of drivers know when it's a good idea not to be on the roads. |
| B31 | Driddle Johnson | Variety Store Clerk | 3 | 1* | 1* | -- | Human, Entrepreneur | Flip to call 24 hr. Variety Store resource. Gains +4 power when Variety Store resource is in play in the same conspiracy. | Don't mess with him on his own turf. |
| B32 | Bob Jones | Ultra-Rebellious Son | 2 | 3 | 2 | -- | Jones, Glorious Lord, Aries, Dog-Face | +1 power if another Jones is in play. | He's joined every gang he can, just to terrify his parents. |
| B33 | Darren Jones | Stricter Father | 4 | 4 | 4 | -- | Jones, Control | +1 power if another Jones is in play. Crank any time and pay 1 pull to negate one character's action. | "Young man, you get to bed right now! No dessert! And give me that pistol-grip chainsaw!" |
| B34 | Enid Jones | Loving Mother | 3 | 3 | 3 | -- | Jones | +2 power if another Jones is in play. Flip to cancel an attack on a Jones. | She loves her family more than anyone else loves theirs. And she's willing to prove it. |
| B35 | Fuzzy Jones | Spoiled Feline | 1 | 1 | 1 | * | Jones, Animal | +1 pull to call Jones'. +1 power if another Jones is in play. Cannot use gear. | A huge Siamese that crosses the line between well-fed and fat. |
| B36 | Jane Jones | Magickal Daughter | 2 | 2 | 2 | 1* | Jones, Astral | +1 pull to call astrals. +1 power if another Jones is in play. | Burgeoning magickal powers have made her the envy of the neighbourhood. |
| B37 | Nellie Jones | Evil Toddler | 4 | 0 | 5 | -- | Jones, Compton | Crank to reduce any character's power by 4. Can't use gear. +1 power if another Jones is in play. | Sir Arthur put a little bit of his soul into this child, just in case something should happen to him. |
| B38 | Namee K'roro | Government Investigator | 2 | 4 | 3 | * | Human, DBI, CPC, Fireman, Government, Cloak | 1 pull to call DBI or government cards. | He is investigating strange goings-on in the firefighting department. |
| B39 | Billy Kloob | Schoolyard Bully | 2 | 3 | 1 | -- | Human, Academic | Crank any time to steal one influence point as it is called and add it to your own total. Billy is then popped | He'll steal your lunch money but, like all bullies, shows his cowardly side afterwards and beats a hasty retreat. |
| B40 | Library Card | Gear | 2 | -- | -- | * | Book | +2 pull to call book cards. Allows character to pull * cost books, regardless of their traits. Crank to take any book gear from another character and transfer it to your character. | It always pays to take advantage of your local library. |
| B41 | Wally McWally | Crossing Guard | 2 | 3 | 2 | -- | Book | Before combat or when he is about to be bypassed, flip a coin. Heads: STOP, the combat or bypass is halted. Tails: GO, the combat or bypass continues. This ability works even when he is cranked. | He's been known to step out into the path of a speeding Giovanni's Cab, and they stop for him. |
| B42 | Lawrence Mundy | Zoo Keeper | 6 | 7 | 5 | 2 | Human, Zoo, Government | Crank to pop any animal. Crank to control any animal or zoo. | He caught most of the animals in the zoo himself. |
| B43 | Stuart Nagacheq | Secret Arsonist | 2 | 2 | 2 | -- | Human, Fireman, Criminal | Crank any time to negate the effects of one fireman's action, including combat. | He hopes to find out how to set THE unstoppable fire. |
| B44 | Nasty Dog | Gear | 1 | +2* | +2* | -- | Animal | Bonus vs. government cards only. Cannot be used by government characters. | A dog's hatred of mailmen is just a sypmtom of their sensing the minions of a corrupt organization. |
| B45 | Newspaper | Gear | 1 | -- | +1 | -- | Media | Non-cumulative. Character is immune to surprise. | Forewarned is forearmed. |
| B46 | Normies | The Masses | 0 | 2 | 2 | -- | Human | -- | En masse, even the normal people on Al Amarja can be of use to a conspiracy. |
| B47 | Normies | The Masses | 0 | 1 | 1 | -- | Human, Psychic | Crank to add +1 to a psychic's power for one turn. | In large groups, even normal people generate a little psychic energy. |
| B48 | Normies | The Masses | 0 | 1 | 1 | -- | Human, Astral | Crank to add +1 to an astral's power for one turn. | Though they might not admit it, many normal people believe that there is such a thing as magic. |
| B49 | Paper Boy | Dutiful Youngster | 1 | 1 | 2 | -- | Human, Media | Crank to call any amount of newspaper gear. Not unique. | Front-line soldiers in the information wars, even if they don't know it. |
| B50 | Pizza Delivery | Whammy | -- | +1 | +1 | -- | -- | Play before a combat is resolved. | Sometimes a little extra nourishment is all you need. |
| B51 | Janick Poltic | Repo Man | 4 | 3 | 4 | -- | Human | Surprise. Crank to negate the effects of any Giovanni's cabbie or Total Taxi whammy. Crank to take one gear from any character he can attack. | He's just doing his job. It's nothing personal. |
| B52 | Pop Quiz | Whammy | -- | -- | -- | -- | Academic | Write down a number between one and five. If your opponent does not guess the correct number, the targeted character is popped. Play any time. | They don't call them "pop" quizzes for nothing. |
| B53 | Rainy Spell | Environmental | 0 | -- | -- | -1 | Weather | Firemen cannot crank for pull. This card is popped by any other weather card called into play. | Gloomy weather tends to depress even those who can afford some luxury. |
| B54 | Rufus | Heroic Dalmation | 2 | 1 | 1 | -- | Animal, Fireman | Not unique. Each player may have one in their conspiracy. Crank any time to give +1 power to a fireman. Cannot use gear. | A faithful sidekick can inspire a public servant to great feats of bravery. |
| B55 | Sam | Delusional Ostrich | 2 | 3 | 2 | -- | Animal, Psychic, Zoo | Crank any time to cancel combat. Cannot use gear. | When he buries his head in the sand, he is so sure that you can't see him that you don't. |
| B56 | Brad Smith | Rebellious Son | 2 | 2* | 2* | -- | Human, Throckmorton, Control | +1 power vs. Any card named Smith. | He's rebelling against his parents' "wild" ways. |
| B57 | Daryl Smith | Strict Father | 4 | 4 | 3 | -- | Human, Control | Crank him and pay one pull to negate one character's action. | He's sent better conspirators than you back to HQ without supper. |
| B58 | Evylyn Smith | Sympathetic Mother | 3 | 2* | 2* | -- | Human | +1 power for each Smith, other than her, in same conspiracy. Flip to cancel an attack on a Smith. | Her strength lies in her love for her family. |
| B59 | Fluffy Smith | Pampered Cat | 0 | 0 | 1 | * | Animal | +1 pull to call Smiths. Cannot use gear. | A well-loved and looked-after pet. |
| B60 | Jenny Smith | Psychic Daughter | 2 | 1 | 2 | 1* | Animal | +1 pull to call Psychics. | Her new power has put her in touch with the psychics of the Edge. |
| B61 | Willie Smith | Demented Toddler | 2 | 0 | 0 | -- | Human, LeThuy | Crank any time to reduce any character's power by 3. Cannot use gear. | He was a normal child until, one day, he met that nice big talking dog.... |
| B62 | Urdle Smithson | Friendly Postal Worker | 3 | 2 | 2 | 1 | Human, Government | Crank to pop any Nasty Dog gear. | Though Al Amarja presents many challenges to a mail carrier, Urdle has found a sort of Zen in the complexities of his job. |
| B63 | Talbot Sparkleman | Prolific Milkman | 2 | 2 | 2 | -- | Human, Milkman | Crank to control any Milkman. Crank to give any human or mutant the trait "Milkman." | You'd be surprised how many kids this guy has fathered. |
| B64 | Dr. Bryle Stenowski | Strange Dentist | 4 | 5 | 3 | -- | Alien | Reduces opponents's power by 2 when in combat. | He found that dentistry was the perfect cover for his fear-inducing experiments. |
| B65 | Swarm of Deer | Whammy | -- | -- | -- | -- | Animal, Zoo | Pops target character's gear and flips target character. | A popular petting zoo attraction, they will nibble and bite and butt until you have nothing left to give them. |
| B66 | Tiddles | Scared Ape | 4 | 6* | 5* | -- | Animal, Zoo | -3 power vs. Dog-faces. Cannot use gear. | Molly tried to train him, but it didn't work as well as with the baboons. |
| B67 | Jobek Tlanoric | Fire Marshall | 5 | 5 | 5 | 2* | Human, Fireman, Trident | +1 pull to call fireman cards. Crank to cancel the effects of an Arson whammy. Control any fireman. | A veteran firefighter, he has recently been initiated into the Tridents, and is doing his part to stop destruction and mayhem. |
| B68 | Tomorrow's Newspaper | Gear | 3 | +1 | +2 | -- | Media, Sub-random | Non-cumulative. Cancel one opponent's action, newspaper is then discarded. | Dropping through the Dimension of Gnerust, these are very handy items to come across. |
| B69 | Trek | Escaped Python | 2 | 3 | 2 | -- | Animal, Zoo, Lurker | Crank to reduce a character's attack by 1 for a turn. Cannot use gear. | They've been looking for this one for years. She can really put the squeeze on you. |
| B70 | Variety Store | Resource | 4 | -- | -- | * | -- | Crank to call one gear, regardless of *. Crank any time to generate 4 non-influence pull. 1 per conspiracy. | You can find anything here, if you're willing to pay the price. |
| B71 | Big Vinnie | Ape Librarian | 3 | 4 | 4 | * | Animal, Book | 1 pull to call books. | Big was another victim of Molly's training. His intellect was raised and he took a liking to books, but not to Molly. Stell Brid took pity on him and now he works secretly at the library. |
| B72 | Weather Balloon | Environmental | 1 | +1* | +1* | -- | Alien, Weather | Bonuses apply only to aliens. Popped by any other weather card. | "Ma'am, that object you saw was just sunlight reflecting off a weather balloon." |
| B73 | Barkley Widdlesmith | T.V. Weatherman | 2 | 1 | 1 | 1 | Mutant, Psychic, Media, Weather | Crank to pop or call any weather card. | Unbeknownst to him, he creates the weather he predicts. |
| B74 | Bree Wilter | Avante-Garde Firefighter | 2 | 3 | 3 | * | Human, Fireman, Gladstein | 2 pull to call fringe gear. | Working as a firefighter allows her to test many new chemicals and devices. |
| B75 | Zed | Ravenous Tiger | 3 | 4 | 2 | -- | Human, Fireman, Gladstein | Crank any time to pop Holly Winter. Cannot use gear. | For some reason, this tiger seems to have a vendetta against Holly Winter. |
| B76 | Zeke Zeke | Zamboni Driver | 2 | 3 | 3 | 1 | Human, Astral | -- | No one knows where he came from, but he drives all through the 'Burbs searching for the mythical Lost Hockey Arena of Al Amarja. |
| B77 | The Zombie | Reclusive Pharoah | 6 | 3 | 7 | 1 | Pharoah, Fringe | Crank to control any human or mutant he could attack. Cannot be attacked by humans or mutants. Immune: Surprise, control. Exclude: Artists. | He got his nickname becasue he's been around as long as anyone in the neighbourhood can remember. |
| B78 | Zoo | Resource | 0 | -- | -- | * | Zoo | 4 pull to call zoo cards, 2 pull to call animals. Unique. | The Al Amarja National Zoo is a fun and exciting place to bring the family. Just don't let anyone out of your sight because there's something fishy going on here. |
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