Back Somewhat Serious

The 'Burbs

an unofficial On the Edge™ expansion set
developed by Tom and Tara Miller.

On the Edge, Ars Magica, Mythic Europe, and Covenants are trademarks of Trident Inc. Order of Hermes, Doissetep, Grimgroth, and Tremere, are trademarks of White Wolf, Inc. Over the Edge, Al Amarja, Charting New Realms of Imagination, and the Atlas Games logo are trademarks of John Nephew. The use of these trademarks here is without permission, and does not constitute a challenge to the ownership of those properties.

[The above disclaimer is taken verbatim from the Atlas Games Legalese Page, so don't sue me.]

# Name Description Cost AP DP Pull Traits Special Flavor Text
B1 The 'Burbs' Secret Secret -- -- -- -- -- 4 pull to call 'Burbs cards. Crank any time to move one character from your conspiracy to any legal spot on an outer edge of your conspiracy. This character is not cranked. Though founded well after many of the suburbs the world over, The ‘Burbs are actually the template for all of these suburbs, thanks to the strange chronal energies that surround the island of Al Amarja. The ‘Burbs can also be accessed from any suburb the world over, and vice versa, though this is not magic or science, it just is. The result of this displacement is that the strange creatures and people of the ‘Burbs have travelled to other suburbs, giving rise to the many urban legends that suffuse the globe.
B2 Keeping Up With The Jones’ Secret -- -- -- -- Astral, Jones Crank any time to give one character the trait and last name "Jones." Crank to control any character with the trait Jones. Crank any time to give +1 power to an attack against a Jones. These strangely normal people are not people at all. They are magickally created homonculi designed to always be just a little bit better than their neighbours. No one is quite sure where they came from, or who created them. Theories range from them being agents of a higher power designed to test mankind to a D’Aubainne plot to find recuitable agents in the ‘Burbs. Or is that the same thing?
B3 The Terrible Truth in the Library Secret 4 -- -- -- Book, Academic, Sub-Random Crank and pay pull equal to the target card’s cost to flip any card or control any card, regardless of immunity. Crank any time to flip a 0-cost card. Way at the back, hidden in an aisle that’s really a pocket dimension is a shelf. On the shelf is a book. It is the only book on the shelf, and it radiates a myterious energy. Those daring enough to take up the book and read it’s title see the words “Surviving On the Edge.” A reading of this book gives the final, damning evidence that the people, creatures, places and things in Al Amarja are nothing but cards on a table, subject to the whims of their players.
B4 The Zoo and the Zoo Keeper Secret -- -- -- -- Zoo, Government Crank to replace any government character’s traits with “Animal” and “Zoo,” and give the ability “May not use gear.” Crank to control any Zoo. Crank to add +2 to any attack against a Zoo. Lawrence Mundy, the zoo keeper, is actually the last word in government discipline. He is behind the closed door at the end of the hallway that an operative only walks down once. When a government agent becomes unruly or compromised, and no other alternatives present themselves, Lawrence, through strange alchemical means, transforms them into animals that inhabit the zoo. The operatives are never heard from again. Secretly, Lawrence is trying to rally the changed politicians and employees to help him run for Monique D’Aubainne’s office.
B5 Al Navi-Gator 3 4 4 -- Animal, Zoo, Lurker Once per turn can move any time to any legal position in your conspiracy without cranking. Cannot use gear. Named for the island, not his species, he spent much of his earlier life in the Edge’s sewers with the Lurkers, and as a result, knows his way around.
B6 Ruppel Amaro Suburban Cabbie 2 2* 4* -- Human, Giovanni's Cabbie +2 Power vs. characters from The 'Burbs expansion set. He knows that the 'Burbs can be every bit as strange and dangerous as the worst of the Edge.
B7 Arson Whammy -- -- -- -- Criminal Play any time. Play on any resource with a building in the picture. This resource is popped. A child with a match, or something more sinister....
B8 Bad Pollution Environmental 0 -1* -1* -- Weather All humans and mutants suffer -1 power. Witness the hazards of mistreating the environment.
B9 Thomas Berne Fireman Trainee 3 2 3 -- Human,Psychic,Fireman Can only be called if another Fireman is in the same conspiracy. Crank any time to cancel one whammy or condition as it is called. His precognisance is a definite plus, and not just for fighting fires.
B10 Bessie Alien Elephant 7 8 8 =0 Alien, Zoo Once per turn, place Bessie on another character in any conspiracy. Both cards are then flipped. Cannot use gear. It is a shapeshifter that became stuck in this form and placed in the zoo. Sometimes the frustration of it’s situation just makes it want to plop down anywhere and cry. Which it does.
B11 Bookworm Condition 2 -- -- -- Animal, Book Play on any book gear. After first round, book loses any power bonuses. After second round, book loses any special abilities. After third round, book is popped. If a book isn’t looked after, it becomes food for the worms.
B12 Bill Bradley Disgruntled Postal Worker 3 6 2 -- Human, Government Bulldoze. Trying to deliver the Cut-Ups Mail drove him completely over the edge.
B13 Stell Brid Public Librarian 3 1 3 1* Human, Book (Good Day) +1 pull to call books. Crank to call one additional resource. Last rank only. Chances are good that she can help you find exactly what you need.
B14 Stell Brid Public Librarian 4 4 3 -- Human, Book, Control (Bad Day) Crank any time to cancel the effects of a book. Crank any time to pop Library Card gear. Crank any time to cancel one influence point. If you have an overdue book or fine, she will find you and she will make you pay.
B15 'Burbs Public Library Resource -- -- -- * Book 2 pull to call Books. Crank and pay one pull to call Library Card gear. Considering it’s a suburban public library, it’s surprising what one can find in here, if one is willing to look...
B16 Cat in a Tree Resource -- -- -- * Fireman, Law 2 pull to call Law or Fireman cards. Crank to add 1 to any Law or Fireman’s pull. Though keeping the peace and preventing property damage are their bread and butter, little jobs are the ones that give the masses a greater respect for public servants.
B17 Catholic School Girl Whammy -- -- -- -- Academic Play any time. Negates the effects of any male character’s action. Don’t even think it. You’re old enough to be her father!!!
B18 Christmas Card Whammy -- -- -- -- Fortune +1 Influence to all players. Whether you know them or not, sending a Christmas card to your neighbours is always a nice gesture.
B19 Stephen Cruk Limosine Driver 3 3 5 1 Human, Entrepreneur Crank to shift any attack on a character with pull of 2 or greater to him, even if not normally possible. Crank to move one character with pull of 2 or greater to any legal position in your conspiracy. He only works for the most influential people in the Edge.
B20 Jennifer Darling Dental Assistant 1 1 1 -- Human Last rank only. Crank to flip any male character. Her beauty is only surpassed by her skill at cleaning teeth.
B21 Reliant Drake Truant Officer 5 4 4 -- Human, Psychic, Academic Crank to take any character he could beat in combat. This character is placed on top of Drake and functions in your conspiracy until popped. When the chracter is popped, Drake remains, but is cranked. He’ll find you, wherever you are, and he’ll take you with him.
B22 Dry Spell Environmental 0 -1 -1 -- Weather Firemen cannot crank. Is popped by any other Weather environmental. A long hot spell can really wear on a person, and it makes almost everything flammable.
B22 Turkle Flip Garbage Man 2 2 3 -- Human, Lurker Crank to take one gear from a discard pile. He moves about above ground, finding things to help his brethren below.
B23 Turkle Flip Garbage Man 2 2 3 -- Human, Lurker Crank to take one gear from a discard pile. He moves about above ground, finding things to help his brethren below.
B24 Friends in the 'Burbs Resource 0 -- -- * Human 2 pull to call Humans. Though considered normal by the inhabitants of the Edge, beneath the friendly surface is high strangeness.
B25 Giovanni's Cab Gear 2 -- -- -- Human Character’s second trait becomes Giovanni’s Cabbie. Crank to move self and one other adjacent character to any two other legal positions in your conspiracy. Other character is not cranked. Mr. Mancini is always on the lookout for an experienced driver to fill out the ranks of his company.
B26 Gill Grangek Zoo Keeper's Assistant 1 3 2 -- Glug, Zoo May Martyr for Lawrence Mundy. Forsaking her cultural heritage, she “accompanied” Lawrence while he gathered the animals, and is fanatically devoted to him.
B27 Sladdie Greniche Nosy Hairdresser 2 1 3 * Human, Government, DBI +1 pull to call government and DBI cards. Crank to duplicate the effects of any secret in play. The DBI placed her in a known hot-spot for subversive information....the hair salon.
B28 Mr. Grilb School Principal 5 4 3 2 Human, Academic, Control Pay 1 influence any time during combat to give opponent -1 power. Very active in the Al Amarjan education communtiy, he believes in the strap, and is willing to pay to give it to you.
B29 Brugal Grimsly Cage Cleaner 3 2 2 -- Human, Zoo Cannot be bypassed, even when cranked. It's a dirty job, and you don't want to be near him when he's doing it.
B30 Heavy Fog Environmental -- -- -- -- Weather Cancel the effects of any Total Taxi or Giovanni's Cabbie. Play any time. Pops any other weather card. Even the most reckless of drivers know when it's a good idea not to be on the roads.
B31 Driddle Johnson Variety Store Clerk 3 1* 1* -- Human, Entrepreneur Flip to call 24 hr. Variety Store resource. Gains +4 power when Variety Store resource is in play in the same conspiracy. Don't mess with him on his own turf.
B32 Bob Jones Ultra-Rebellious Son 2 3 2 -- Jones, Glorious Lord, Aries, Dog-Face +1 power if another Jones is in play. He's joined every gang he can, just to terrify his parents.
B33 Darren Jones Stricter Father 4 4 4 -- Jones, Control +1 power if another Jones is in play. Crank any time and pay 1 pull to negate one character's action. "Young man, you get to bed right now! No dessert! And give me that pistol-grip chainsaw!"
B34 Enid Jones Loving Mother 3 3 3 -- Jones +2 power if another Jones is in play. Flip to cancel an attack on a Jones. She loves her family more than anyone else loves theirs. And she's willing to prove it.
B35 Fuzzy Jones Spoiled Feline 1 1 1 * Jones, Animal +1 pull to call Jones'. +1 power if another Jones is in play. Cannot use gear. A huge Siamese that crosses the line between well-fed and fat.
B36 Jane Jones Magickal Daughter 2 2 2 1* Jones, Astral +1 pull to call astrals. +1 power if another Jones is in play. Burgeoning magickal powers have made her the envy of the neighbourhood.
B37 Nellie Jones Evil Toddler 4 0 5 -- Jones, Compton Crank to reduce any character's power by 4. Can't use gear. +1 power if another Jones is in play. Sir Arthur put a little bit of his soul into this child, just in case something should happen to him.
B38 Namee K'roro Government Investigator 2 4 3 * Human, DBI, CPC, Fireman, Government, Cloak 1 pull to call DBI or government cards. He is investigating strange goings-on in the firefighting department.
B39 Billy Kloob Schoolyard Bully 2 3 1 -- Human, Academic Crank any time to steal one influence point as it is called and add it to your own total. Billy is then popped He'll steal your lunch money but, like all bullies, shows his cowardly side afterwards and beats a hasty retreat.
B40 Library Card Gear 2 -- -- * Book +2 pull to call book cards. Allows character to pull * cost books, regardless of their traits. Crank to take any book gear from another character and transfer it to your character. It always pays to take advantage of your local library.
B41 Wally McWally Crossing Guard 2 3 2 -- Book Before combat or when he is about to be bypassed, flip a coin. Heads: STOP, the combat or bypass is halted. Tails: GO, the combat or bypass continues. This ability works even when he is cranked. He's been known to step out into the path of a speeding Giovanni's Cab, and they stop for him.
B42 Lawrence Mundy Zoo Keeper 6 7 5 2 Human, Zoo, Government Crank to pop any animal. Crank to control any animal or zoo. He caught most of the animals in the zoo himself.
B43 Stuart Nagacheq Secret Arsonist 2 2 2 -- Human, Fireman, Criminal Crank any time to negate the effects of one fireman's action, including combat. He hopes to find out how to set THE unstoppable fire.
B44 Nasty Dog Gear 1 +2* +2* -- Animal Bonus vs. government cards only. Cannot be used by government characters. A dog's hatred of mailmen is just a sypmtom of their sensing the minions of a corrupt organization.
B45 Newspaper Gear 1 -- +1 -- Media Non-cumulative. Character is immune to surprise. Forewarned is forearmed.
B46 Normies The Masses 0 2 2 -- Human -- En masse, even the normal people on Al Amarja can be of use to a conspiracy.
B47 Normies The Masses 0 1 1 -- Human, Psychic Crank to add +1 to a psychic's power for one turn. In large groups, even normal people generate a little psychic energy.
B48 Normies The Masses 0 1 1 -- Human, Astral Crank to add +1 to an astral's power for one turn. Though they might not admit it, many normal people believe that there is such a thing as magic.
B49 Paper Boy Dutiful Youngster 1 1 2 -- Human, Media Crank to call any amount of newspaper gear. Not unique. Front-line soldiers in the information wars, even if they don't know it.
B50 Pizza Delivery Whammy -- +1 +1 -- -- Play before a combat is resolved. Sometimes a little extra nourishment is all you need.
B51 Janick Poltic Repo Man 4 3 4 -- Human Surprise. Crank to negate the effects of any Giovanni's cabbie or Total Taxi whammy. Crank to take one gear from any character he can attack. He's just doing his job. It's nothing personal.
B52 Pop Quiz Whammy -- -- -- -- Academic Write down a number between one and five. If your opponent does not guess the correct number, the targeted character is popped. Play any time. They don't call them "pop" quizzes for nothing.
B53 Rainy Spell Environmental 0 -- -- -1 Weather Firemen cannot crank for pull. This card is popped by any other weather card called into play. Gloomy weather tends to depress even those who can afford some luxury.
B54 Rufus Heroic Dalmation 2 1 1 -- Animal, Fireman Not unique. Each player may have one in their conspiracy. Crank any time to give +1 power to a fireman. Cannot use gear. A faithful sidekick can inspire a public servant to great feats of bravery.
B55 Sam Delusional Ostrich 2 3 2 -- Animal, Psychic, Zoo Crank any time to cancel combat. Cannot use gear. When he buries his head in the sand, he is so sure that you can't see him that you don't.
B56 Brad Smith Rebellious Son 2 2* 2* -- Human, Throckmorton, Control +1 power vs. Any card named Smith. He's rebelling against his parents' "wild" ways.
B57 Daryl Smith Strict Father 4 4 3 -- Human, Control Crank him and pay one pull to negate one character's action. He's sent better conspirators than you back to HQ without supper.
B58 Evylyn Smith Sympathetic Mother 3 2* 2* -- Human +1 power for each Smith, other than her, in same conspiracy. Flip to cancel an attack on a Smith. Her strength lies in her love for her family.
B59 Fluffy Smith Pampered Cat 0 0 1 * Animal +1 pull to call Smiths. Cannot use gear. A well-loved and looked-after pet.
B60 Jenny Smith Psychic Daughter 2 1 2 1* Animal +1 pull to call Psychics. Her new power has put her in touch with the psychics of the Edge.
B61 Willie Smith Demented Toddler 2 0 0 -- Human, LeThuy Crank any time to reduce any character's power by 3. Cannot use gear. He was a normal child until, one day, he met that nice big talking dog....
B62 Urdle Smithson Friendly Postal Worker 3 2 2 1 Human, Government Crank to pop any Nasty Dog gear. Though Al Amarja presents many challenges to a mail carrier, Urdle has found a sort of Zen in the complexities of his job.
B63 Talbot Sparkleman Prolific Milkman 2 2 2 -- Human, Milkman Crank to control any Milkman. Crank to give any human or mutant the trait "Milkman." You'd be surprised how many kids this guy has fathered.
B64 Dr. Bryle Stenowski Strange Dentist 4 5 3 -- Alien Reduces opponents's power by 2 when in combat. He found that dentistry was the perfect cover for his fear-inducing experiments.
B65 Swarm of Deer Whammy -- -- -- -- Animal, Zoo Pops target character's gear and flips target character. A popular petting zoo attraction, they will nibble and bite and butt until you have nothing left to give them.
B66 Tiddles Scared Ape 4 6* 5* -- Animal, Zoo -3 power vs. Dog-faces. Cannot use gear. Molly tried to train him, but it didn't work as well as with the baboons.
B67 Jobek Tlanoric Fire Marshall 5 5 5 2* Human, Fireman, Trident +1 pull to call fireman cards. Crank to cancel the effects of an Arson whammy. Control any fireman. A veteran firefighter, he has recently been initiated into the Tridents, and is doing his part to stop destruction and mayhem.
B68 Tomorrow's Newspaper Gear 3 +1 +2 -- Media, Sub-random Non-cumulative. Cancel one opponent's action, newspaper is then discarded. Dropping through the Dimension of Gnerust, these are very handy items to come across.
B69 Trek Escaped Python 2 3 2 -- Animal, Zoo, Lurker Crank to reduce a character's attack by 1 for a turn. Cannot use gear. They've been looking for this one for years. She can really put the squeeze on you.
B70 Variety Store Resource 4 -- -- * -- Crank to call one gear, regardless of *. Crank any time to generate 4 non-influence pull. 1 per conspiracy. You can find anything here, if you're willing to pay the price.
B71 Big Vinnie Ape Librarian 3 4 4 * Animal, Book 1 pull to call books. Big was another victim of Molly's training. His intellect was raised and he took a liking to books, but not to Molly. Stell Brid took pity on him and now he works secretly at the library.
B72 Weather Balloon Environmental 1 +1* +1* -- Alien, Weather Bonuses apply only to aliens. Popped by any other weather card. "Ma'am, that object you saw was just sunlight reflecting off a weather balloon."
B73 Barkley Widdlesmith T.V. Weatherman 2 1 1 1 Mutant, Psychic, Media, Weather Crank to pop or call any weather card. Unbeknownst to him, he creates the weather he predicts.
B74 Bree Wilter Avante-Garde Firefighter 2 3 3 * Human, Fireman, Gladstein 2 pull to call fringe gear. Working as a firefighter allows her to test many new chemicals and devices.
B75 Zed Ravenous Tiger 3 4 2 -- Human, Fireman, Gladstein Crank any time to pop Holly Winter. Cannot use gear. For some reason, this tiger seems to have a vendetta against Holly Winter.
B76 Zeke Zeke Zamboni Driver 2 3 3 1 Human, Astral -- No one knows where he came from, but he drives all through the 'Burbs searching for the mythical Lost Hockey Arena of Al Amarja.
B77 The Zombie Reclusive Pharoah 6 3 7 1 Pharoah, Fringe Crank to control any human or mutant he could attack. Cannot be attacked by humans or mutants. Immune: Surprise, control. Exclude: Artists. He got his nickname becasue he's been around as long as anyone in the neighbourhood can remember.
B78 Zoo Resource 0 -- -- * Zoo 4 pull to call zoo cards, 2 pull to call animals. Unique. The Al Amarja National Zoo is a fun and exciting place to bring the family. Just don't let anyone out of your sight because there's something fishy going on here.
Back to Top Last Updated: 07/04/00