An Escape To Remember

An interactive fiction by the IF Whispers Team (2006) - the Inform 7 source text

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Section 2 - The Sewers

Sewerroom is a kind of room. The printed name of a sewerroom is "Sewer".

Sewer A is a sewerroom. "Some light, barely enough to see by, oozes out of the hole above you. The dim shadows indicate that the sewers lead, eastwards and westwards, into darkness."
Sewer B is a sewerroom. "The filthy water flows to the west and south here, although west is the only direction that light is actually coming from."
Sewer C is a sewerroom. "The filthy water flows to the east and south here, although east is the only direction that light is actually coming from."
Sewer D is a sewerroom. "Off to the east you can barely make out a flicker of light, although the tunnel also heads northwards."
Sewer E is a sewerroom. "You blink in the near-dark, and you come to the conclusion that the light you see off to the west is not a figment of your imagination."
Sewer F is a sewerroom. "Two sewage-filled rivers meet here from the east and west, combining to flow southwards."
Sewer Exit is a sewerroom. "A stream of sewage-filled water flows from the north through a large metal gate to the south. To the east, shedding a bit of light in the area, is a small doorway."

Sewer A is down from Service Access.
Sewer B is east from Sewer A.
Sewer C is west from Sewer A.
Sewer D is south from Sewer C.
Sewer E is south from Sewer B.
Sewer F is east from Sewer D. Sewer F is west from Sewer E.
Sewer Exit is south from Sewer F.

The Great Sewers is a region. Sewer A, Sewer B, Sewer C, Sewer D, Sewer E, Sewer F, and Sewer Exit are in the Great Sewers.

Every turn when a random chance of 1 in 5 succeeds:
if player is in a sewerroom begin;
choose a random row in Table MM2;
say "[sound entry][paragraph break]";
end if.